![]() I'm wondering if anyone might be willing to try compiling the source port, to see if they could make any sense of the following problems? Also if people notice any other problems/ know how to fix them, that would be interesting, too. ![]() However, I'm having some problems, which I don't get in my regular (fully patched) install of Quake 3. I've been trying to make a mod for Quake 3, using Greg Dolley's C++.
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